서지주요정보
Simulation and Computational Red Teaming for Problem Solving [electronic resource]
서명 / 저자 Simulation and Computational Red Teaming for Problem Solving [electronic resource] / Jiangjun Tang, George Leu, Hussein A. Abbass.
발행사항 Hoboken : Wiley, c2020.
총서명 IEEE Press Series on Computational Intelligence Ser.
Online Access https://onlinelibrary.wiley.com/doi/book/10.1002/9781119527183URL

서지기타정보

서지기타정보
청구기호 HD30.29
형태사항 1 online resource (493 p.).
언어 English
일반주기 Description based upon print version of record.
13.4 COMPUTATIONAL RED TEAMING PURPOSES
서지주기 Includes bibliographical references and index.
내용 Intro; TITLE PAGE; COPYRIGHT PAGE; CONTENTS; LIST OF FIGURES; LIST OF TABLES; PREFACE; PART I ON PROBLEM SOLVING, COMPUTATIONAL RED TEAMING, AND SIMULATION; CHAPTER 1 PROBLEM SOLVING, SIMULATION, AND COMPUTATIONAL RED CHAPTER 1 PROBLEM SOLVING, SIMULATION, AND COMPUTATIONAL RED TEAMING; 1.1 INTRODUCTION; 1.2 PROBLEM SOLVING; 1.3 COMPUTATIONAL RED TEAMING AND SELF-'VERIFICATION AND VALIDATION'; CHAPTER 2 INTRODUCTION TO FUNDAMENTALS OF SIMULATION; 2.1 INTRODUCTION; 2.2 SYSTEM; 2.3 CONCEPTS IN SIMULATION; 2.4 SIMULATION TYPES; 2.5 TOOLS FOR SIMULATION; 2.6 CONCLUSION PART II BEFORE SIMULATION STARTSCHAPTER 3 THE SIMULATION PROCESS; 3.1 INTRODUCTION; 3.2 DEFINE THE SYSTEM AND ITS ENVIRONMENT; 3.3 BUILD A MODEL; 3.4 ENCODE A SIMULATOR; 3.5 DESIGN SAMPLING MECHANISMS; 3.6 RUN SIMULATOR UNDER DIFFERENT SAMPLES; 3.7 SUMMARISE RESULTS; 3.8 MAKE A RECOMMENDATION; 3.9 AN EVOLUTIONARY APPROACH; 3.10 A BATTLE SIMULATION BY LANCHESTER SQUARE LAW; CHAPTER 4 SIMULATION WORLDVIEW AND CONFLICT RESOLUTION; 4.1 SIMULATION WORLDVIEW; 4.2 SIMULTANEOUS EVENTS AND CONFLICTS IN SIMULATION; 4.3 PRIORITY QUEUE AND BINARY HEAP; 4.4 CONCLUSION CHAPTER 5 THE LANGUAGE OF ABSTRACTION AND REPRESENTATION5.1 INTRODUCTION; 5.2 INFORMAL REPRESENTATION; 5.3 SEMI-FORMAL REPRESENTATION; 5.4 FORMAL REPRESENTATION; 5.5 FINITE-STATE MACHINE; 5.6 ANT IN MAZE MODELLED BY FINITE-STATE MACHINE; 5.7 CONCLUSION; CHAPTER 6 EXPERIMENTAL DESIGN; 6.1 INTRODUCTION; 6.2 FACTOR SCREENING; 6.3 METAMODEL AND RESPONSE SURFACE; 6.4 INPUT SAMPLING; 6.5 OUTPUT ANALYSIS; 6.6 CONCLUSION; PART III SIMULATION METHODOLOGIES; CHAPTER 7 DISCRETE EVENT SIMULATION; 7.1 DISCRETE EVENT SYSTEMS; 7.2 DISCRETE EVENT SIMULATION; 7.3 CONCLUSION; CHAPTER 8 DISCRETE TIME SIMULATION 8.1 INTRODUCTION8.2 DISCRETE TIME SYSTEM AND MODELLING; 8.3 SAMPLE PATH; 8.4 DISCRETE TIME SIMULATION AND DISCRETE EVENT SIMULATION; 8.5 A CASE STUDY: CAR-FOLLOWING MODEL; 8.6 CONCLUSION; CHAPTER 9 CONTINUOUS SIMULATION; 9.1 CONTINUOUS SYSTEM; 9.2 CONTINUOUS SIMULATION; 9.3 NUMERICAL SOLUTION TECHNIQUES FOR CONTINUOUS SIMULATION; 9.4 SYSTEM DYNAMICS APPROACH; 9.5 COMBINED DISCRETE-CONTINUOUS SIMULATION; 9.6 CONCLUSION; CHAPTER 10 AGENT-BASED SIMULATION; 10.1 INTRODUCTION; 10.2 AGENT-BASED SIMULATION; 10.3 EXAMPLES OF AGENT-BASED SIMULATION; 10.4 CONCLUSION PART IV SIMULATION AND COMPUTATIONAL RED TEAMING SYSTEMSCHAPTER 11 KNOWLEDGE ACQUISITION; 11.1 INTRODUCTION; 11.2 AGENT-ENABLED KNOWLEDGE ACQUISITION: CORE PROCESSES; 11.3 HUMAN AGENTS; 11.4 HUMAN-INSPIRED AGENTS; 11.5 MACHINE AGENTS; 11.6 SUMMARY DISCUSSION AND PERSPECTIVES ON KNOWLEDGE ACQUISITION; CHAPTER 12 COMPUTATIONAL INTELLIGENCE; 12.1 INTRODUCTION; 12.2 EVOLUTIONARY COMPUTATION; 12.3 ARTIFICIAL NEURAL NETWORKS; 12.4 CONCLUSION; CHAPTER 13 COMPUTATIONAL RED TEAMING; 13.1 INTRODUCTION; 13.2 COMPUTATIONAL RED TEAMING: THE CHALLENGE LOOP; 13.3 COMPUTATIONAL RED TEAMING OBJECTS
주제 Problem solving.
Simulation methods.
ISBN 9781119527183q(electronic bk. : oBook) 111952718Xq(electronic bk. : oBook) 9781119527107 1119527104 z1119527171 z9781119527176 9781119527206q(ePub ebook) 1119527201
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