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The Oxford Handbook of Entertainment Theory
서명 / 저자 The Oxford Handbook of Entertainment Theory.
발행사항 Oxford : Oxford University Press, Incorporated, 2021.
총서명 Oxford Handbooks Ser.
Online Access https://ebookcentral.proquest.com/lib/kaist/detail.action?docID=6476754URL

서지기타정보

서지기타정보
청구기호 GV14 .O946 2021
형태사항 1 online resource (890 pages)
언어 English
내용 Cover -- The Oxford Handbook of ENTERTAINMENT THEORY -- Copyright -- Contents -- List of Contributors -- Preface -- References -- Section 1: GENERAL THEORETICAL ACCOUNTS OF MEDIA ENTERTAINMENT -- Chapter 1: A Brief Analysis of The State of Entertainment Theory: Historical Achievements, Contemporary Challenges, and Future Possibilities -- A Brief History of the Field of Entertainment Theory and Research -- Ancient Philosophers' Reflections on Entertainment -- A Freudian Approach to Entertainment Theory -- Transition to Modern Entertainment Theory -- The Contributions of Dolf Zillmann and Associates -- Selective Exposure -- Excitation-Transfer Theory -- Affective Disposition Theory -- Mood-Management Theory -- A Brief Analysis on Contemporary Entertainment Theories' Epistemology and Other "Problems" -- A Brief Programmatic Mission Statement for Future Media Entertainment Theory -- Is This Entertainment? -- A Call Against Overstretching the Term "Entertainment" -- Toward Connecting the "Psychological" with the "Critical Perspective" in Entertainment Theory -- Submitting Entertainment Theory to a Global Dialogue -- Technological Innovation Requires Theoretical Innovation -- References -- Chapter 2: Entertainment Is a Journey, Not Just a Destination: Process Perspectives in Entertainment Theories -- Introduction -- Enjoying the Journey -- Processes in the Social Sciences -- Processes in Entertainment Theories -- Affect-Related Components of Entertainment -- Mood -- Emotions -- Meta-Emotions -- Suspense -- Habituation and Sensitization -- Media Users' Ties to the Content -- Presence -- Flow -- Transportation -- Parasocial Processing -- Affective Disposition Theory -- Conclusion -- References -- Chapter 3: The Narrative Enjoyment and Appreciation Rationale -- Conceptions of Enjoyment and Appreciation. Defining Media Enjoyment as the Satisfaction of Intuitive Needs -- Early Efforts to Distinguish Enjoyment and Appreciation -- The NEAR's Basic Mechanisms -- Support for the NEAR's Basic Mechanisms -- The NEAR's Expanded Mechanisms: Dominant and Overriding Salience -- The Impact of Salience on Attention and Appraisal -- Conceptual Challenges in Entertainment Theory -- The Affordances of the NEAR's Basic and Expanded Mechanisms -- Applying the NEAR's Expanded Mechanisms -- Conclusion -- References -- Chapter 4: Life-Span Developmental Changes in Media Entertainment Experiences -- Entertainment Media Research and Childhood -- The Tween and Teen Years -- From Adulthood to Old Age -- Conclusion -- References -- Chapter 5: A Systematic Gender Perspective on Entertainment Theory -- Gender as Difference Category-A Theoretical Primer -- Gendered Selection and Preferences of Entertainment Media -- Enjoyment of Violent Entertainment -- Enjoyment of Negative Emotions in Entertainment -- Enjoyment of Sexually Explicit or Objectifying Entertainment -- Summary -- Mechanisms of Gender Differences in Entertainment Theory -- Individual Level Factors -- Personality -- Gender Identity -- Gender-Role Expectations -- Social Identity -- Representation of Gender in Entertainment Media -- Character Gender -- Character Gender Role -- Conclusion -- References -- Chapter 6: How Universal Is Media Entertainment, Really? On the Enriching Potential of Cross-Cultural Approaches for Existing Entertainment Scholarship -- Introduction -- Conceptualizing Culture: Greek and Chinese Philosophy -- Mood Management and Meta-Emotions-Valued Affect and Cognitive Appraisal -- Hedonic/Eudaimonic Entertainment-Individualism/Collectivism and Values -- Narrative Engagement and Dialectical Thinking -- Media Entertainment, Well-Being, and the Neglect of Yin and Yang. The Way Forward with Cross-Cultural Entertainment Research -- References -- Chapter 7: Entertainment and Resonance -- Entertainment as a Reception Phenomenon -- What Entertainment Users Want and What They Should Want -- Entertainment Between Approaching and Avoiding Affective States -- Can Users Be Exposed to Media Content and Not Entertain Themselves? -- Entertainment Versus Eudaimonic/Resonant Experiences -- Entertainment and Resonant Experiences Over Time -- References -- Chapter 8: Finding Elusive Resonances Across Cultures and Time -- Introduction -- Hartmut Rosa -- Vorderer and Halfmann -- Resonance In Ancient Greek Culture -- Resonance in Chinese Culture -- Conclusion -- References -- Section 2: MODELS AND THEORIES DEDICATED TO SPECIFIC EXPERIENTIAL PROCESSES -- Chapter 9: Selection of Entertainment Media: From Mood Management Theory to the SESAM Model -- Introduction -- Mood Management Theory -- Conceptualization of Mood -- Motivation: The Hedonism Assumption -- Mechanism: Mood-Impacting Message Characteristics -- Excitatory Potential -- Semantic Affinity -- Hedonic Valence -- Absorption Potential -- Propositions -- Formation of Mood Management Preferences -- Empirical Evidence -- Hedonic Valence -- Excitation Potential -- Semantic Affinity -- Absorption Potential -- Combinations of Message Characteristics -- Summary and Challenges -- The Selective Exposure Self- and Affect-Management Model -- Conceptualization of the Working Self and Affect -- Motivations: Self-Related Motives -- Mechanism: Social Comparison -- Propositions -- Comparisons to MMT -- Empirical Evidence -- Future Directions -- References -- Chapter 10: Binge-Watching as Case of Escapist Entertainment Use -- Introduction -- A Brief History of Escapism in Entertainment Research -- Motivation to Escape Through Entertainment -- Effects of Escapist Entertainment Use. Theoretical Foundation of Escapist Entertainment Use -- Current Conceptualizations of Escapist Entertainment Use -- Revisiting Escapist Entertainment Use: The Case of Binge-Watching -- When and How Do Individuals Select Escapist Binge-Watching as Coping Strategy? -- Functionality of Binge-Watching as Coping -- Positive Effects of Escapist Media Use? Binge-Watching and Media-Induced Recovery -- Conclusion and Future Directions -- References -- Chapter 11: Media Entertainment as Guilty Pleasure?: The Appraisal of Media Use, Self-Control, and Entertainment (AMUSE) Model -- What Is Self-Control? -- Self-Control in Three Phases of Media Use -- Phase 1: Selection -- Distinguishing Media Selection and Within-Media Selection -- Self-Control in Media Selection -- Self-Control in Within-Media Selection -- Phase 2: Processing -- First- and Second-Layer Appraisal Processes in Entertainment Experiences -- First-Layer Appraisal Processes: Entertainment Experience as a Meta-Emotion -- Self-Control in First-Layer Appraisal Processes -- Second-Layer Appraisal Processes: Appraisal of Media Use Activity and Content Category -- Self-Control in Second-Layer Appraisal Processes -- Behavioral Consequences of Appraisal: Self-Control and the (Dis) Continuation of Media Use -- Phase 3: Effects -- The Indirect Relationship Between Self-Control and the Outcomes of Entertaining Media Use -- The Cumulative Relationship Between Self-Control, Outcomes, and Future Media Selection -- Discussion -- Summary and Utility of the AMUSE Model -- Explanatory Power for Audience Behavior and Entertainment Experiences in Daily Life -- Programmatic Perspectives -- References -- Chapter 12: Advances in Research on the Model of Intuitive Morality and Exemplars (MIME) -- Stages of the MIME -- The Short-Term Processes of the MIME -- Stage 1: Effects of Media Exposure on Accessibility. Stages 2 and 3: Effects of Salience on Automatic and Controlled Appraisal -- Stage 4: Effects of the Appraisal on Media Selection -- The Long-Term Processes of the MIME -- Stage 5: Effects of Audience Selection on Message Production -- Stage 6: Effects of Message Production on Patterns of Chronic Intuition Salience -- Directions for Future Research -- References -- Chapter 13: Stories Enlarge the Experience of Self: Evidence for the Temporarily Expanded Boundaries of the Self (TEBOTS) Model -- Empirical Evidence for TEBOTS -- The Situational Self and Need for Narrative -- Cultivation and Outgroup Perceptions -- The Paths Forward for TEBOTS -- Mediating Meaning and Providing Need Satisfaction -- Stress and Narrative Influence -- Directions in Narrative Persuasion -- Conclusion -- References -- Chapter 14: Stepping In and Out of Media Characters: Identification and Dynamic Shifts in Users' Positioning Toward Entertainment Messages -- Identification and Audience Responses to Media Characters -- A New Framework: Dynamic Audience Positionings Toward Entertainment Messages -- Six Prototypical Positionings Toward Media Characters -- Psychological Roots of Audience Positioning -- Individual Differences and Dynamic Shifts in Positioning During Exposure to Media Entertainment -- Implications of Positioning for Entertainment Outcomes -- Programmatic Perspectives: Propositions for Future Identification Research -- Conclusion -- References -- Chapter 15: Involvement with Media Personae and Entertainment Experiences -- Involvement with Media Personae -- Four Processes of Involvement -- Transportation Theory -- Transportation Experiences -- Parasocial Interaction Theory -- Parasocial Interaction Experiences -- Persona Identification Theory -- Persona Identification Experiences -- Persona Worship Theory -- Persona Worship Experiences -- Selection of Media Personae. Relationships Among the Four Types of Persona Involvement.
주제 Amusements-Philosophy.
보유판 및 특별호 저록 Print version: Vorderer, Peter The Oxford Handbook of Entertainment Theory Oxford : Oxford University Press, Incorporated,c2021 9780190072216
ISBN 9780190072223
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