서지주요정보
향상된 시뮬레이션 환경을 위한 계층적 애니메이션 시스템의 개발 = Development of a hierarchical animation system for the improvement of the simulation environment
서명 / 저자 향상된 시뮬레이션 환경을 위한 계층적 애니메이션 시스템의 개발 = Development of a hierarchical animation system for the improvement of the simulation environment / 오상영.
저자명 오상영 ; Oh, Sang-Young
발행사항 [대전 : 한국과학기술원, 2000].
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소장정보

등록번호

8010481

소장위치/청구기호

학술문화관(문화관) 보존서고

MEE 00058

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초록정보

Simulation is used to evaluate the behavior and the performance of a system before the development of a real system. During simulation the simulator informs a modeler about the model states. In this case, text is generally used to express the simulation result. But it limits the freedom of expression. Animation can solve this problem. And animation can be used in other areas such as model validation and verification, communication, presentation and so on. Animation for simulation is different from studio animation focusing on photo-realistic expression. It focuses on effective and accurate expression. For this reason the animation system needs to be easy to use and can reuse animation models and control animation precisely. Hierarchical animation satisfies these requirements. But present hierarchical animation systems can only construct hierarchical animation models. Hierarchical animation model construction may increase the freedom of expression, but it is not efficient for hierarchical simulation and hierarchical model verification. This thesis proposes HAM(Hierarchical Animation systeM) that can construct hierarchical scenes beyond hierarchical models. HAM is a simulator-independent animation system so that it can be used in many simulation environments. Hierarchical scene construction of HAM is efficiently applicable to hierarchical model verification. We can also use HAM for representation, communication, education, and so on. HAM is composed of three parts. The first part is an animation language Ani++ used to control animation process. The second part is a scene constructor to construct animation models and scenes. The last part is an animation engine that includes Ani++ interpreter and renderer.

서지기타정보

서지기타정보
청구기호 {MEE 00058
형태사항 vi, 70 p. : 삽도 ; 26 cm
언어 한국어
일반주기 저자명의 영문표기 : Sang-Young Oh
지도교수의 한글표기 : 김탁곤
지도교수의 영문표기 : Tag-Gon Kim
학위논문 학위논문(석사) - 한국과학기술원 : 전기및전자공학전공,
서지주기 참고문헌 : p. 68-70
주제 애니메이션
시뮬레이션
검증
계층적 애니메이션
Animation
Simulation
Verification
Hierarchical animation
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