서지주요정보
SyncPIE: mobile heads-up XR information access via bezel-based smartwatch touch interface = SyncPIE: 베젤 기반 스마트워치 터치 인터페이스를 통한 모바일 헤드업 XR 정보 접근
서명 / 저자 SyncPIE: mobile heads-up XR information access via bezel-based smartwatch touch interface = SyncPIE: 베젤 기반 스마트워치 터치 인터페이스를 통한 모바일 헤드업 XR 정보 접근 / Minju Baeck.
발행사항 [대전 : 한국과학기술원, 2024].
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8041957

소장위치/청구기호

학술문화관(도서관)2층 학위논문

MGCT 24015

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이용가능(대출불가)

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반납예정일

리뷰정보

초록정보

We propose ‘SyncPIE’, an innovative mobile heads-up information system that combines AR head-worn devices with smartwatch bezel-based input to address the challenges of low accuracy and divided attention in mobile augmented reality interaction. Despite the potential of the bezel-initiated touch gesture of smartwatches for eye-free interaction in a mobile context, its application in AR environments has not yet been fully explored. The SyncPIE system includes GlancePIE, an AR interface with a three-layer hierarchical pie menu allowing users to quickly view multiple options, and TouchPIE, which includes three bezel-based smartwatch touch interfaces designed for input without looking at the watch. Among the interfaces are the bezel-initiated BTS (Bezel-to-Slide) and BTap (Bezel-Tap), along with newly developed STB (Slide-to-Bezel), all tailored for AR integration. To investigate the potential of smartwatches bezel-based mobile interaction, we conducted two studies evaluating TouchPIE’s performance, usability, and social acceptability in both standing and walking scenarios. The STB method outperformed other bezel-initiated gestures in terms of speed, accuracy and usability. In addition, when evaluating the trade-offs and benefits of dual device use, the STB method demonstrated faster and better usability as well as lower mental load and arm fatigue compared to mid-air gestures, particularly in walking scenarios. This research opens new possibilities for mobile extended reality interaction methods in smartwatch and AR environments.

본 연구는 모바일 확장 현실 상호 작용에서 낮은 정확도와 주의 분산 문제를 해결하기 위해, 안경형 AR 기기와 스마트워치 베젤 기반 터치입력을 결합한 모바일 헤드업 정보접근 시스템 ‘SyncPIE’ 를 제안한다. 모바일 맥락에서 스마트워치의 베젤시작 터치제스처의 잠재력에 불구하고, 아직 AR 환경에서 상호작용은 충분히 탐색되지 않았다. ‘SyncPIE’ 시스템은 한눈에 여러 옵션을 볼 수 있는 3단계 계층 파이 메뉴인 AR 인터페이스 ‘GlanePIE'와 워치를 보지 않고 입력가능한 세개의 베젤 기반 스마트워치 터치 인터페이스인 ‘TouchPIE'로 구성되며, 기존의 베젤 시작 제스처(BTS (Bezel-to-Slide), BTAP (Bezel-Tap))와 새로 제안된 STB (Slide-to-Bezel)으로 포함된다. 스마트워치의 모바일 베젤 기반 상호작용 가능성을 탐색하기 위해, TouchPIE의 성능, 사용성, 사회적 수용성에 초점을 맞춰 두 가지 실증적 연구를 수행했다. STB 방식이 서 있거나 걷는 상황에서 속도, 정확성, 사용성 면에서 기존 베젤 시작 제스처 방식들보다 우수함을 보였다. 또한, 이중장치 사용의 코스트와 이점을 평가하기 위해 STB와 핸드제스처를 비교했을 때, STB는 걷는 상황에서 더 빠르고 높은 사용성, 낮은 정신적 부하와 적은 팔의 피로도, 긍정적인 사회적 수용도를 보여줬다. 본 연구는 스마트워치와 AR 환경을 결합한 모바일 확장현실 상호작용 방법에 새로운 가능성을 보여준다.

서지기타정보

서지기타정보
청구기호 {MGCT 24015
형태사항 iv, 27 p. : 삽도 ; 30 cm
언어 영어
일반주기 저자명의 한글표기 : 백민주
지도교수의 영문표기 : Woontack Woo
지도교수의 한글표기 : 우운택
Including appendix
학위논문 학위논문(석사) - 한국과학기술원 : 문화기술대학원,
서지주기 References : p. 24-27
주제 Wearable devices
Mobile information access
Smartwatch
Extended reality glasses
Bezel-based touch input
Pie menu
User study
웨어러블 기기
모바일 정보 접근
스마트워치
확장현실 안경
베젤 기반 터치 인풋
파이메뉴
사용자 연구
QR CODE

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이 주제의 인기대출도서

SyncPIEconcept: a swift heads-up information access system duringwalking, combining the bezel-based smartwatch interface of TouchPIE with GlancePIE for XR glasses interfaces. (a) SyncPIE interaction area and interface zone for heads-up interaction, (b) GlancePIE interface of XR glasses fea- turing a 3-layer hierarchy pie menu, with each layer containing 6 buttons (6x6x6), (c) three bezel-based Tou

Bezel-based one gesture Touch PIE Interface Design for Number ofStart/End Points, Visual Cursors, and Haptic Feedback

Secondary Task List: weather, phone, app folder, music, settings, and exercise.

Bar ghraphs depicting total completion time (s) using the TouchPIE interface (left) and task accuracy (right) under standing and walking conditions for given questions (土S.E.) [*] indicates that the difference is significant with a Bonferroni correction applied. RedT and S in the square bracket: significant effect of interface and user state;

The objective results for mean comprehension and walking performance in all six conditions.

mean ratings for NASA TLX subscales categorized by TouchPIE interfaces in standing and walking condition (+S.E.)[*] indicates that the difference is significant with a Bonferroni correction applied. Red I and S in the square bracket: significant effect of interface and user state.

Subjective results in six conditions: a) UEQ bar chart depicting mean and standard deviation, b) SUS box plot, and c) overall preference for three TouchPIE interfaces. [*] indicates that the difference is significant with a Bonferroni correction applied. Red I and S in the square bracket: significant effect of interface and user state.

Bar graphs depicting total completion time (s) using the TouchPIE interface and Mid-air gesture (土S.E.) [*] indicate that the difference is significant with a Bonferroni correction applied. RedI and S in the square bracket: significant effect ofinterface and user state; C: significant interaction effect.

The objective results for mean comprehension and walking performance in all four conditions. Red I and S in the square bracket: significant effect of interface and user state; C:significant interaction effect.

Subjective results in four conditions: a) NASA TLX bar chart depicting mean (土S.E.), b) SUS box plot, c)Borg CR10 of arm fatigue, and d) UEQ-S result. [*] indicates that the difference is significant with a Bonferroni correction applied. Red I and S in the square bracket: significant effect of interface and user state; C: significant interaction effect.

Number of respondents for audiences(Ieft) and location(right) for TouchPIE and Mid-air gesture in standing and walking conditions.