서지주요정보
왜곡과 불연속을 고려한 텍스츄어 매핑 알고리즘 = A testure mapping algorithm considering distortion and discontinuity
서명 / 저자 왜곡과 불연속을 고려한 텍스츄어 매핑 알고리즘 = A testure mapping algorithm considering distortion and discontinuity / 김동호.
발행사항 [대전 : 한국과학기술원, 1992].
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8003048

소장위치/청구기호

학술문화관(문화관) 보존서고

MEE 92012

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초록정보

In 3-dimensional computer graphics, texture mapping is a technique for modelling and rendering surface details. In texture mapping, a texture defined in the 2-dimensional space is mapped onto a 3-dimensional surface of a modelled object. There are some unsolved issues in texture mapping such as aliasing, distortion, discontinuity, etc. In this thesis, an algorithm for mapping 2-D textures onto 3-D surfaces with low distortion is proposed. The proposed algorithm consists of two versions applicable to parametric surfaces and general polyhedra, respectively. Both versions preserve the distance and angle between the points sampled properly on the surface of the object. For parametric surfaces, points are sampled by their parameter, while for general polyhedra, points are sampled on their vertices. For general polyhedron mapping, an edge belonging to two polygons can be split in texture space with the resultant discontinuity. In such cases, however, distortion becomes low in the interior of the polygons. Therefore, there needs to be some trade-off between distortion and discontinuity in mapping 2-D textures onto 3-D surfaces. This thesis describes a new method to control this trade-off.

서지기타정보

서지기타정보
청구기호 {MEE 92012
형태사항 iv, 45 p. : 삽화 ; 26 cm
언어 한국어
일반주기 저자명의 영문표기 : Dong-Ho Kim
지도교수의 한글표기 : 경종민
지도교수의 영문표기 : Chong-Min Kyung
학위논문 학위논문(석사) - 한국과학기술원 : 전기및전자공학과,
서지주기 참고문헌 : p. 44-45
주제 Three-dimensional display systems.
Digital mapping.
컴퓨터 그래픽. --과학기술용어시소러스
삼차원 디스플레이. --과학기술용어시소러스
입체 사진. --과학기술용어시소러스
Texture in architecture.
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