The creativity of common users is widely regarded as a valuable resource for design and innovation. Some authors even suggest that user activity is the primary source of innovation. Defining various kinds of creative use specifically has imposed upon the flexibility of the resource and its impact. In related design there are few unified terms or approaches for the phenomenon of creativity in use.
This work presents a new broad definition for creative use based on related works and lexical interpretations, as a kind of prototyping for a need found in use. It then explores the implications of this broad interpretation based on surveys of common users and designers, a workshop with design students, and expert interviews with designers and IP lawyers. The resource creative use contributes is shown to become more widely valuable, more widely accepted, easier for designers to integrate, and more compatible with designers’ approaches to associated legal issues. Additionally, it is determined that non-creative workers can emulate design by integrating creative use in their practice and, in doing so, improve their understanding of the value of design. As a fundamental source of creativity, an appropriate definition for creative use is valuable for the design community to assess and research this resource.
본 연구에서는 창의적 사용 사례를 실제 디자인에 적용할 수 있도록 개념을 새롭게 정의하고, 그것의 통합 과정에서 디자이너가 마주하게 될 이슈에 관해 토의하고자 한다. 창의적 사용 사례는 디자이너의 디자인 행위에 접목 시킬만한 가치 있는 근거를 제공할 것이며, 비(非)디자이너들이 디자인에 관해 배울 수 있는 가능성을 제공할 것이다.