서지주요정보
인공 생명체의 구현과 행동 집합을 이용한 상호 작용 학습 = Implementation of artificial creature and interactive learning using behavior set
서명 / 저자 인공 생명체의 구현과 행동 집합을 이용한 상호 작용 학습 = Implementation of artificial creature and interactive learning using behavior set / 김용덕.
발행사항 [대전 : 한국과학기술원, 2002].
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8013001

소장위치/청구기호

학술문화관(문화관) 보존서고

MEE 02024

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This paper proposes a novel architecture and interactive learning method for an artificial creature implemented in the 3D virtual world. The artificial creature can decide its behavior by itself based on its own motivation, homeostasis, emotion, and external sensor information. A behavior is selected by both probabilistic method and deterministic method. The probabilistic method uses mathematically modeled internal states and external sensor information, and the deterministic method which imitates animal`s instinct, uses only external sensor information. Both two methods are complementary to each other. A user can teach the creature to do a desired behavior by an interactive training method. To select a desired behavior among many behaviors, behaviors are grouped into analogous behavior sets. A behavior learning is carried out with a rewarding and a penalty signal. The learning algorithm includes the emotional parameter by which the training efficiency is affected. The proposed creature frame uses a data driven architecture, which is separated into two parts, algorithm part and data part. A user can modify the creature`s personality easily without correcting main algorithm part. The performance of the Artificial Creature, `RITY` with the proposed a creature frame is demonstrated in the 3D virtual world.

서지기타정보

서지기타정보
청구기호 {MEE 02024
형태사항 v, 72 p. : 삽화 ; 26 cm
언어 한국어
일반주기 저자명의 영문표기 : Yong-duk Kim
지도교수의 한글표기 : 김종환
지도교수의 영문표기 : Jong-Hwan Kim
학위논문 학위논문(석사) - 한국과학기술원 : 전기및전자공학전공,
서지주기 참고문헌 : p. 69-70
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