3-dimensional virtual reality technology with motion has been developed as a simulator which reproduces the reality of riding for the vehicles such as an airplane, a car. This technology can be applied to a general arcade game of an amusement park. However, existing large and expensive simulators are unreasonable for a general arcade game because they are economically inefficient.
This thesis describes the tight integration of graphic display and motion in a VR game simulator with a 1-DoF motion-chair. The real-time 3-dimensional virtual environment is introduced, and the motion-chair is synchronized with that. Visualization of the image is done through a head-mounted display (HMD) and a 3-DoF tracker. Using the joystick, the player can navigate through the virtual environment. The motion-chair provides the rolling motion based on an airplane dynamics, and a simple washout filter is adapted to maximize the sense of the reality in the limited moving range.
The simulator introduced through this thesis provides a prototype of a general arcade game simulator, and can be used for the research of the riding senses.