서지주요정보
(A) fast volume rendering algorithm using limited size of memory = 제한된 메모리 하에서의 입체 랜더링 알고리듬
서명 / 저자 (A) fast volume rendering algorithm using limited size of memory = 제한된 메모리 하에서의 입체 랜더링 알고리듬 / Seong-Hyeon Cho.
발행사항 [대전 : 한국과학기술원, 1996].
Online Access 원문보기 원문인쇄

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등록번호

8006820

소장위치/청구기호

학술문화관(문화관) 보존서고

MICE 96011

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반납예정일

등록번호

9002823

소장위치/청구기호

서울 학위논문 서가

MICE 96011 c. 2

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반납예정일

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초록정보

This thesis proposes a direct volume rendering scheme using 3D image data. Because the general volume rendering algorithm handles very big size of data and requires a lot of memory, one of the most serious bottleneck is the system memory size. The proposed algorithm utilizes Sliding Buffer technique to resolve this problem. Because small size of Sliding Buffer rarely depends on hard swapping when rendering procedure is performed, it is very efficiently performed in the systems equipped with small size of memory. Additional speedup is obtained by reordering the direct rendering procedure. Instead of resampling both of color and opacity, only resampling of color is needed since it is possible to perform the classification step following the resampling step. During the ray tracing step, each scan-line is encoded by run length coding after each voxel is thresholded to transparent or not, and the transparent ones are skipped at volumetric compositing step. This method makes a great amount of reduction of redundancy in volume data set. The proposed method thus works with great efficiency specially under the circumstances of using limited size of system memory.

서지기타정보

서지기타정보
청구기호 {MICE 96011
형태사항 v, 59 p. : 삽화 ; 26 cm
언어 영어
일반주기 저자명의 한글표기 : 조성현
지도교수의 영문표기 : Hyeon-Wook Park
지도교수의 한글표기 : 박현욱
학위논문 학위논문(석사) - 한국과학기술원 : 정보및통신공학과,
서지주기 Reference : p. 53-55
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