Introducing human capacities of control and sensation which have been overlooked into Human-Computer Interaction(HCI), Ubiquitous computing, Augmented Reality and others have been researched recently.
New vision of HCI has embodied in Tangible User Interface(TUI). TUI allows users to grasp and manipulate bits with everyday physical object and architectural surface and also TUI enables user to be aware of background object at the periphery of human perception using ambient display media such of light, sound, airflow and water movement. Tangibles, physical object which constitutes TUI system, is the physical object embodied digital bit. Tangibles is not only input device but also the configuration of computing. To get feedback of computing result, user controls the system with Tangibles as action and the system represents reaction in response to User's action. User appreciates digital representation (sound, graphic information) and physical representation (form, size, location, direction etc.) for reaction.
TUI's characters require the consideration about both user's action and system's reaction. Therefore we have to need the method to be concerned about physical object and interaction which can be combined with action, reaction and feedback.
The TUI system Modeling Language(TML) developed in this research can be used for designing TUI system with concerning about TUI's characters. For design to be concerned about physical property of tangibles and control device and digital media, TML can be a framework to give a definition of each property and be used for designing action and reaction process separately. And it would be the guideline to represent interaction's dynamic property through showing parallel information flows among objects.
Finally, for verification TML's suitability, TUI system to which TML was applied was developed.
그동안 간과되어 왔던 인간의 지각능력과 감각능력을 인간-컴퓨터 상호작용에서 도입하고자, 편재적 컴퓨팅, 증강현실등의 연구가 이루어지고 있다. 이러한 HCI의 새로운 비젼은 실체적 인터페이스로 보다 구체화되고 있다.
본 논문에서 개발안 TUI 시스템 모델링 언어(TML)은 TUI의 특성을 고려한 TUI 시스템을 디자인하기 위한 것으로 텐저블즈의 물리적 특성과 제어장치로서의 역할, 그리고 디지털 미디어등을 고려하기 위한 방법으로 각각의 특성을 정의하고 액션과 리액션을 분리하여 디자인할 수 있는 프레임웍이 된다. 또한 TML은 객체간의 병렬적인 정보 흐름을 보여준다.