서지주요정보
복잡한 가상환경을 위한 포괄적 가시성 전처리 알고리즘 = Conservative visibility preprocessing for complex virtual environments
서명 / 저자 복잡한 가상환경을 위한 포괄적 가시성 전처리 알고리즘 = Conservative visibility preprocessing for complex virtual environments / 김재호.
발행사항 [대전 : 한국과학기술원, 2001].
Online Access 원문보기 원문인쇄

소장정보

등록번호

8011986

소장위치/청구기호

학술문화관(문화관) 보존서고

MCS 01016

휴대폰 전송

도서상태

이용가능(대출불가)

사유안내

반납예정일

등록번호

9007601

소장위치/청구기호

서울 학위논문 서가

MCS 01016 c. 2

휴대폰 전송

도서상태

이용가능(대출불가)

사유안내

반납예정일

리뷰정보

초록정보

Applications of interactive 3D graphics, including virtual reality(VR), must satisfy certain performance constraints. It is especially crucial to maintain a suitable frame rate and to respond to users as quickly as possible, disregarding the complexity of a virtual environment. With the advance in computer technology -especially in graphics hardware -the processing time involved in image generation has been shrinking steadily. As the demand for more complex and realistic environments grows, however, the techniques to reduce computing costs, without degrading the perceptual quality, will undoubtedly become increasingly important. Visibility culling is one such technique that detects objects not visible from the viewer and prevents them from being rendered, thereby reducing the amount of polygons fed to the graphics pipeline. This thesis presents a new approach to visibility culling. We propose a conservative visibility preprocessing method for complex virtual environments. The proposed method deals with general 3D graphical models and invisible polygons jointly blocked by multiple occluders. The proposed method decomposes volume visibility from the predefined volume into the area visibility from rectangles surrounding predefined volume. Then, to handle the volume visibility, we solve the area visibility problem. The proposed method expresses area visibility information into 3D space and keeps it with a BSP(binary space partitioning) tree. Area visibility information is image plane information for every viewpoints within the view rectangle. To express the area visibility information in 3D space, we present modified ghost polygon and method reducing dependency between axes in view rectangle. The proposed method has been tested on several large-scale urban scenes, and has shown its effectiveness.

서지기타정보

서지기타정보
청구기호 {MCS 01016
형태사항 iii, 49 p. : 삽화 ; 26 cm
언어 한국어
일반주기 저자명의 영문표기 : Jae-Ho Kim
지도교수의 한글표기 : 원광연
지도교수의 영문표기 : Kwang-Yun Wohn
학위논문 학위논문(석사) - 한국과학기술원 : 전산학전공,
서지주기 참고문헌 : p. 47-49
QR CODE

책소개

전체보기

목차

전체보기

이 주제의 인기대출도서