서지주요정보
네트워크환경에서의 컴퓨터그래픽스 교육에 관한 연구 = A study on computer graphics instruction in network environments
서명 / 저자 네트워크환경에서의 컴퓨터그래픽스 교육에 관한 연구 = A study on computer graphics instruction in network environments / 김소영.
발행사항 [대전 : 한국과학기술원, 1998].
Online Access 원문보기 원문인쇄

소장정보

등록번호

8008696

소장위치/청구기호

학술문화관(문화관) 보존서고

MID 98006

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이용가능(대출불가)

사유안내

반납예정일

등록번호

9004437

소장위치/청구기호

서울 학위논문 서가

MID 98006 c. 2

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반납예정일

리뷰정보

초록정보

The evolution of computing environments caused various changes in our society. The change of instruction media is one of these effects. WWW using network technology is regarded as a powerful tool for remote instruction. Remote instruction using network can be classified into three types. One is by using WWW, another is by computer communication service companies, and the third is by video conferencing. The methods of utilizing network technologies in design instruction and design process could be diversified comparing with those of other general instruction. Computer graphics has been regarded as a very useful design tool for its accuracy and rapidity. But there is a possibility that it could be used as a creative tool to support idea generation. Network can help us to do creative work using computer graphics. The merits of this technology are sharing resources and making it easy to collaborate. Recent computer graphics instruction has some defects in contents and methods. The contents have a weak relationship with other industrial design subjects, and the instruction methods have remained same even though computer has very different features as to other design media. So we have to use proper methods, contents, and tools to achieve computer graphics instruction objectives. Network can be a possible solution to theses problems. From the above background, the purpose of this thesis is to make network based instruction frameworks. For instruction structure, network helps multi-step process in design works. This structure enables students to have opportunities for revision of their work and for getting idea from other classmates' works. For the feasibility of working, virtual gallery and whiteboard can be modified to fit computer graphics instruction. Virtual gallery using WWW can be a cyberspace where the evaluation of results and the exchange of information take place. Whiteboard is one of the communication media using graphic and text data. These tools make it easier to communicate and collaborate with classmates. Casestudy was carried out for three different working mode. Prestudy, 'Composition with basic objects' was executed by individual for distributed asynchronous mode. Then 'Image processing subject' for distributed asynchronous and synchronous mode and '3D modeling & animation subject' for distributed synchronous mode were carried out. The results of this thesis are summarized for four factors. First, it was easy to transform idea. Second, student-oriented working was performed. Third, interaction among students was activated. Fourth, not only final results, but also midterm results was considered for evaluation. These methods also have many problems as recent instruction methods do. But, it could be used as a instruction tool to compensate for existing instruction methods.

서지기타정보

서지기타정보
청구기호 {MID 98006
형태사항 v, 128 p. : 삽화 ; 26 cm
언어 한국어
일반주기 저자명의 영문표기 : So-Young Kim
지도교수의 한글표기 : 임창영
지도교수의 영문표기 : Chang-Young Lim
학위논문 학위논문(석사) - 한국과학기술원 : 산업디자인학과,
서지주기 참고문헌 : p. 126-128
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